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using UnityEngine;
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using System.Collections;
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public class TestCircleCast : MonoBehaviour {
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public float radius = 0.5f;
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public float distance = 1.0f;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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void OnDrawGizmos(){
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var c = Physics2D.CircleCast(transform.position, radius, -Vector2.up, distance - radius);
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Gizmos.DrawWireSphere(transform.position, radius);
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if(c.collider != null){
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Debug.Log("Collided! Distance: " + (c.point - (Vector2)transform.position).magnitude);
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}
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}
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}
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