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using UnityEngine;
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using System.Collections;
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public class WorldSpaceLabel : MonoBehaviour {
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public Vector3 offset3D;
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public Vector2 offset2D;
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public string text = "";
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void OnGUI() {
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var pt = Tools.WorldToGuiPoint(transform.position + offset3D) + (Vector3)offset2D;
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GUI.Label(new Rect(pt.x, pt.y, 200, 30), text);
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}
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}
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