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using UnityEngine;
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
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public class SepiaToneEffect : ImageEffectBase {
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// Called by camera to apply image effect
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void OnRenderImage (RenderTexture source, RenderTexture destination) {
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Graphics.Blit (source, destination, material);
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}
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}
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