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using UnityEngine;
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Displacement/Vortex")]
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public class VortexEffect : ImageEffectBase {
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public Vector2 radius = new Vector2(0.4F,0.4F);
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public float angle = 50;
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public Vector2 center = new Vector2(0.5F, 0.5F);
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// Called by camera to apply image effect
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void OnRenderImage (RenderTexture source, RenderTexture destination) {
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ImageEffects.RenderDistortion (material, source, destination, angle, center, radius);
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}
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}
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