using UnityEngine; using System.Collections; [ExecuteInEditMode] public class PixelPerfectCamera : MonoBehaviour { private Camera _cam; public int pixelsToUnits = 1; public int zoom = 1; // Use this for initialization void Start () { FindCamera(); FitCameraSize(); } // Update is called once per frame void Update () { FitCameraSize(); } void FitCameraSize(){ if(_cam != null){ float camSize = ((float)(_cam.pixelHeight) / 2.0f ) / pixelsToUnits; _cam.orthographicSize = camSize / zoom; } } void FindCamera(){ _cam = gameObject.GetComponent(); } void OnValidate(){ FindCamera(); FitCameraSize(); } }