using UnityEngine; using System.Collections; public class Rope : MonoBehaviour { public HingeJoint2D[] objects; bool isfixed = false; int fixCount = 0; // Use this for initialization void Start () { //Invoke("Fix", Time.time); // } void Fix(){ foreach(var j in objects){ j.useMotor = true; JointMotor2D m = new JointMotor2D(); m.maxMotorTorque = 0; m.motorSpeed = 0; j.motor = m; j.useMotor = false; j.enabled = true; } } void FixedUpdate(){ if(fixCount < 10){ Fix(); isfixed = true; fixCount++; } } // Update is called once per frame void Update () { } }