using UnityEngine; using System.Collections; public class TestCircleCast : MonoBehaviour { public float radius = 0.5f; public float distance = 1.0f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnDrawGizmos(){ var c = Physics2D.CircleCast(transform.position, radius, -Vector2.up, distance - radius); Gizmos.DrawWireSphere(transform.position, radius); if(c.collider != null){ Debug.Log("Collided! Distance: " + (c.point - (Vector2)transform.position).magnitude); } } }