using UnityEngine; using System.Collections; public class WorldSpaceLabel : MonoBehaviour { public Vector3 offset3D; public Vector2 offset2D; public string text = ""; void OnGUI() { var pt = Tools.WorldToGuiPoint(transform.position + offset3D) + (Vector3)offset2D; GUI.Label(new Rect(pt.x, pt.y, 200, 30), text); } }