using UnityEngine; using System.Collections; public class AiWaypoint : MonoBehaviour { public float radius = 0.4f; public Color color = new Color(0.2f, 0.2f, 1, 0.6f); // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnDrawGizmos() { AdvancedGizmo.DrawCircle(transform.position, Vector3.forward, radius, color); } }