using UnityEngine; using System.Collections; public class AddForce : MonoBehaviour { public GameObject[] targets; public float force = 10; public float minTorque; public float maxTorque; void Start () { foreach (var target in targets) { var rb = target.GetComponent(); rb.AddTorque(Random.Range(minTorque, maxTorque)); } } // Update is called once per frame void Update () { } }