using UnityEngine; using System.Collections; public class ButtonLedController : MonoBehaviour { public Led led; public Button button; public Color readyColor = Color.green; public Color lockedColor = Color.blue; public Color errorColor = Color.red; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(button.state == ButtonState.Locked){ led.color = lockedColor; }else if(button.state == ButtonState.Ready){ led.color = readyColor; }else{ led.color = errorColor; } } }