using UnityEngine; using System.Collections; public class DebugPointVelocity : MonoBehaviour { private Physics2DEx _rb; public Vector3 offset = Vector3.up; // Use this for initialization void Start () { _rb = GetComponent(); } // Update is called once per frame void Update () { } void OnDrawGizmos() { if (_rb == null) { _rb = GetComponent(); } if (_rb != null) { var worldPoint = transform.localToWorldMatrix.MultiplyPoint(offset); var velocity = _rb.GetWorldPointVelocity(worldPoint); Gizmos.DrawLine(worldPoint, (Vector3)velocity + worldPoint); AdvancedGizmo.DrawCircle(worldPoint, Vector3.forward, 0.1f, Color.red); var r = GetComponent(); var v = r.GetPointVelocity(worldPoint); Gizmos.color = Color.blue; Gizmos.DrawLine(worldPoint, (Vector3) v + worldPoint); //Debug.LogFormat("Unity: {0}, Custom: {1}, Angular velocity: {2}", v.magnitude, velocity.magnitude, _rb.AngularVelocity); } } }