using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using System.Collections; public class Escape : MonoBehaviour { // Use this for initialization void Start () { } public static void Quit(){ #if UNITY_EDITOR EditorApplication.isPlaying = false; #else Application.Quit(); #endif } // Update is called once per frame void Update () { if(Input.GetKeyDown(KeyCode.Escape)){ Quit(); } } }