using UnityEngine; using System.Collections; public class LampController : MonoBehaviour { private Led _lamp; public Predicate[] enablePredicates; private bool _enabled; public bool Enabled { get { return _enabled; } set { _enabled = value; } } // Use this for initialization void Start () { _lamp = GetComponentInChildren(); } // Update is called once per frame void Update () { _enabled = true; foreach(var p in enablePredicates){ if(p != null && !p.Check()){ _enabled = false; break; } } _lamp.GetComponent().enabled = _enabled; } }