using UnityEngine; using System.Collections; public class Led : MonoBehaviour { public float intensity = 1.0f; public Color offColor = new Color(0,0,0,0); public Color color; private SpriteRenderer _renderer; // Use this for initialization void Start () { _renderer = gameObject.GetComponent(); } // Update is called once per frame void Update () { _renderer.material.color = Color.Lerp(offColor, color, intensity); } }