Files
2025-05-13 05:19:58 +03:00

23 lines
460 B
C#

using UnityEngine;
using System.Collections;
public class Led : MonoBehaviour {
public float intensity = 1.0f;
public Color offColor = new Color(0,0,0,0);
public Color color;
private SpriteRenderer _renderer;
// Use this for initialization
void Start () {
_renderer = gameObject.GetComponent<SpriteRenderer>();
}
// Update is called once per frame
void Update () {
_renderer.material.color = Color.Lerp(offColor, color, intensity);
}
}