23 lines
460 B
C#
23 lines
460 B
C#
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
public class Led : MonoBehaviour {
|
|
|
|
public float intensity = 1.0f;
|
|
public Color offColor = new Color(0,0,0,0);
|
|
public Color color;
|
|
private SpriteRenderer _renderer;
|
|
|
|
|
|
|
|
// Use this for initialization
|
|
void Start () {
|
|
_renderer = gameObject.GetComponent<SpriteRenderer>();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update () {
|
|
_renderer.material.color = Color.Lerp(offColor, color, intensity);
|
|
}
|
|
}
|