Files
2025-05-13 05:19:58 +03:00

72 lines
1.8 KiB
C#

using System.Diagnostics;
using System.Linq;
using UnityEngine;
using System.Collections;
using Debug = UnityEngine.Debug;
public class AiSound : MonoBehaviour {
public AudioSource audio;
private bool _isPlaying;
private float _startTime;
public float rangeScale = 1.0f;
public float StartTime {
get { return _startTime; }
}
public bool IsPlaying {
get { return _isPlaying; }
}
void Start () {
}
private void BroadcastBeginPlaying() {
_startTime = Time.time;
var overlapped = Physics2D.OverlapCircleAll(transform.position, audio.maxDistance * rangeScale);
var listeners = overlapped.Select(v => v.gameObject.GetComponent<AiSoundListener>()).Where(v => v != null).Distinct().ToList();
if (listeners.Count() != 0) {
foreach (var listener in listeners) {
listener.OnSoundStart(this);
Debug.Log("Broadcast begin playing to object: " + listener.name);
}
}
else {
Debug.Log("AiSound started but no listeners found");
}
}
private void BroadcastEndPlaying() {
Debug.Log("EndPlaying");
}
void Update () {
if (audio != null) {
if (_isPlaying != audio.isPlaying) {
if (!_isPlaying) {
BroadcastBeginPlaying();
}
else {
BroadcastEndPlaying();
}
}
_isPlaying = audio.isPlaying;
}
else {
Debug.LogWarning("AiSound AudioSource is null!!!", this);
}
}
void OnDrawGizmos() {
if (audio != null) {
AdvancedGizmo.DrawCircle(transform.position, Vector3.forward, audio.maxDistance * rangeScale, Color.green);
}
}
}