Files
MetalGear2D.Unity/Assets/Scripts/AI/BehaviorTree/AiComposite.cs
T
2025-05-13 05:19:58 +03:00

19 lines
482 B
C#

using System;
using UnityEngine;
using System.Collections;
public abstract class AiComposite : AiBehavior {
public AiBehavior[] children;
public void Add(AiBehavior behavior) {
if (children == null || children.Length == 0) {
children = new AiBehavior[1];
children[0] = behavior;
}
else {
Array.Resize(ref children, children.Length + 1);
children[children.Length - 1] = behavior;
}
}
}