Files
MetalGear2D.Unity/Assets/Scripts/AI/BehaviorTree/AiInverter.cs
T
2025-05-13 05:19:58 +03:00

18 lines
456 B
C#

using UnityEngine;
using System.Collections;
public class AiInverter : AiDecorator {
protected override BehaviorStatus OnExecute(AiBlackboard blackboard) {
var result = child.Tick(blackboard);
if (result == BehaviorStatus.Success) {
return BehaviorStatus.Fail;
} else if (result == BehaviorStatus.Fail) {
return BehaviorStatus.Success;
} else {
return result;
}
}
}