Files
MetalGear2D.Unity/Assets/Scripts/AI/BehaviorTree/AiUntilFailure.cs
T
2025-05-13 05:19:58 +03:00

10 lines
327 B
C#

using UnityEngine;
using System.Collections;
public class AiUntilFailure : AiDecorator {
protected override BehaviorStatus OnExecute(AiBlackboard blackboard) {
var childStatus = child.Tick(blackboard);
return childStatus == BehaviorStatus.Fail ? BehaviorStatus.Success : BehaviorStatus.Running;
}
}