Files
MetalGear2D.Unity/Assets/Scripts/AI/Jobs/AiCancelAim.cs
T
2025-05-13 05:19:58 +03:00

25 lines
601 B
C#

using UnityEngine;
using System.Collections;
public class AiCancelAim : AiBehavior {
private GameObject obj;
private HumanController selfController;
protected override BehaviorStatus OnExecute(AiBlackboard blackboard) {
if (obj == null) {
obj = blackboard.Obj;
selfController = obj.GetComponent<HumanController>();
}
if (!selfController.GunArmed) {
return BehaviorStatus.Fail;
}
selfController.UnprepareItem();
selfController.Crouch = false;
return BehaviorStatus.Success;
}
}