Files
MetalGear2D.Unity/Assets/Scripts/AI/Jobs/AiUseItem.cs
T
2025-05-13 05:19:58 +03:00

30 lines
803 B
C#

using UnityEngine;
using System.Collections;
public class AiUseItem : AiBehavior {
private GameObject obj;
private HumanController selfController;
protected override BehaviorStatus OnExecute(AiBlackboard blackboard) {
if (obj == null) {
obj = blackboard.Obj;
selfController = obj.GetComponent<HumanController>();
}
var item = selfController.GetSocket(ItemSocketType.Hands).AttachedItem;
if (item == null) {
return BehaviorStatus.Fail;
}
bool shouldCrouch = false;
blackboard.GetValue<bool>("crouchToShoot", out shouldCrouch);
selfController.Crouch = shouldCrouch;
item.OnBeginUse();
item.OnEndUse();
return BehaviorStatus.Success;
}
}