84 lines
1.9 KiB
CMake
84 lines
1.9 KiB
CMake
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add_library(SoftGL INTERFACE)
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target_include_directories(SoftGL
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INTERFACE
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Src
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)
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target_link_libraries(SoftGL
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INTERFACE
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LMath
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)
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target_sources(SoftGL
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INTERFACE
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Src/SoftGL/Bitmap.h
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Src/SoftGL/BlockRasterizer.h
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Src/SoftGL/Buffer.h
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Src/SoftGL/config.h
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Src/SoftGL/Debug.h
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Src/SoftGL/DisplayMode.h
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Src/SoftGL/dynamic_buffer.h
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Src/SoftGL/Engine/FpsCounter.h
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Src/SoftGL/Graphics2D.h
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Src/SoftGL/IndexBuffer.h
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Src/SoftGL/InputLayout.h
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Src/SoftGL/InputSystem.h
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Src/SoftGL/IRenderWindow.h
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Src/SoftGL/IShader.h
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Src/SoftGL/LString.h
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Src/SoftGL/mip_utils.h
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Src/SoftGL/PixelShader.h
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Src/SoftGL/PSDefault.h
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Src/SoftGL/PSDefaultColor.h
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Src/SoftGL/PSFont.h
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Src/SoftGL/PSTextured.h
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Src/SoftGL/RasterizerSettings.h
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Src/SoftGL/Ray.h
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Src/SoftGL/RegisterBlock.h
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Src/SoftGL/ResourceManager.h
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Src/SoftGL/StaticBuffer.h
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Src/SoftGL/StaticTexture.h
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Src/SoftGL/static_mip_chain.h
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Src/SoftGL/static_vector.h
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Src/SoftGL/Texture.h
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Src/SoftGL/TextureSampler.h
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Src/SoftGL/texture_utils.h
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Src/SoftGL/Tools.h
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Src/SoftGL/Vertex.h
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Src/SoftGL/VertexShader.h
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Src/SoftGL/Viewport.h
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Src/SoftGL/VSDefault.h
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Src/SoftGL/VSScreenSpace.h
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Src/SoftGL/Engine/camera.h
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Src/SoftGL/Engine/camera_controller.h
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Src/SoftGL/Engine/cube_generator.h
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Src/SoftGL/Engine/FpsCounter.h
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Src/SoftGL/Engine/fresnel.h
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Src/SoftGL/Engine/gameobject.h
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Src/SoftGL/Engine/imesh.h
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Src/SoftGL/Engine/mesh.h
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Src/SoftGL/Engine/plane_generator.h
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Src/SoftGL/Engine/PsNormalMap.h
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Src/SoftGL/Engine/transform.h
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Src/SoftGL/Engine/shaders/textured_no_lit.h
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Src/SoftGL/ImageDataAccessorR5G6B5.h
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Src/SoftGL/ImageDataAccessorR8G8B8.h
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INTERFACE
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Src/SoftGL/BlockRasterizer.cpp
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)
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if (WIN32)
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target_sources(SoftGL
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INTERFACE
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Src/SoftGL/Platform/Windows/RenderWindow.cpp
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)
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endif (WIN32)
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