Files
MicroH7Board.Firmware/Dependencies/SoftGL/Src/SoftGL/PSFont.h
T
2025-05-13 02:03:18 +03:00

29 lines
374 B
C++

#ifndef PSFont_h__
#define PSFont_h__
#include "PixelShader.h"
class PSFont : public PixelShader
{
public:
float appTime;
float4 diffuse;
Texture2D* diffuseTex;
PSFont()
{
}
float4 Execute(float4* input)
{
float4 out;
tex2D(diffuseTex, &out, input[1].X, input[1].Y);
out = float4(1,1,1,1) - out;
out.W = out.X;
return out;
}
};
#endif // PSFont_h__