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OpticsSimulation.Unity/Assets/Editor/LSystemEditor.cs
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2025-05-13 04:46:54 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(LSystem))]
public class LSystemEditor : Editor {
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Rebuild"))
{
(target as LSystem).RebuildTree();
}
}
}