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float sY = sobelFilter(_MainTex, i.uv, sobelY);
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//return sX;
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return sY;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CornerDetection : MonoBehaviour {
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|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(LSystem))]
|
||||
public class LSystemEditor : Editor {
|
||||
|
||||
public override void OnInspectorGUI()
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||||
{
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||||
base.OnInspectorGUI();
|
||||
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||||
if (GUILayout.Button("Rebuild"))
|
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{
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(target as LSystem).RebuildTree();
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Function2D : MonoBehaviour {
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public virtual double Evaluate(double u, double v) { return 0.0; }
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CPU: None
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CPU: AnyCPU
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Windows Store Apps: WindowsStoreApps
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
public class GaussFunction : Function2D {
|
||||
|
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public double a;
|
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public double b;
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public double c = 1.0;
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public bool NormalDistrubution = true;
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public override double Evaluate(double u, double v) {
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double x = Math.Sqrt(u * u + v * v);
|
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double aValue = NormalDistrubution ? (1.0 / (c * Math.Sqrt(2.0 * Math.PI))) : a;
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return aValue * Math.Exp(-(((x - b)* (x - b)) / (2*c*c)));
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}
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}
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
public class LSystem : MonoBehaviour {
|
||||
public string Premise = "FFFA";
|
||||
|
||||
public string[] Rules = new string[] { "A=!\"[B]////[B]////B", "B=&FFFA" };
|
||||
|
||||
public string ContextIgnore = "F+-";
|
||||
|
||||
public float StepSize = 0.1f;
|
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public float StepSizeScale = 0.9f;
|
||||
public float Angle = 28.0f;
|
||||
public float AngleScale = 0.7f;
|
||||
|
||||
public uint Generations = 7;
|
||||
|
||||
private List<List<Vector3>> _branches = new List<List<Vector3>>();
|
||||
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
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private void OnValidate()
|
||||
{
|
||||
// RebuildTree();
|
||||
}
|
||||
|
||||
private string DrawReductionTree(GOLD.Reduction Root)
|
||||
{
|
||||
//This procedure starts the recursion that draws the parse tree.
|
||||
StringBuilder tree = new StringBuilder();
|
||||
|
||||
tree.AppendLine("+-" + Root.Parent.Text(false));
|
||||
DrawReduction(tree, Root, 1);
|
||||
|
||||
return tree.ToString();
|
||||
}
|
||||
|
||||
private void DrawReduction(StringBuilder tree, GOLD.Reduction reduction, int indent)
|
||||
{
|
||||
//This is a simple recursive procedure that draws an ASCII version of the parse
|
||||
//tree
|
||||
|
||||
int n;
|
||||
string indentText = "";
|
||||
|
||||
for (n = 1; n <= indent; n++) {
|
||||
indentText += "| ";
|
||||
}
|
||||
|
||||
//=== Display the children of the reduction
|
||||
for (n = 0; n < reduction.Count(); n++) {
|
||||
switch (reduction[n].Type()) {
|
||||
case GOLD.SymbolType.Nonterminal:
|
||||
GOLD.Reduction branch = (GOLD.Reduction)reduction[n].Data;
|
||||
|
||||
tree.AppendLine(indentText + "+-" + branch.Parent.Text(false));
|
||||
DrawReduction(tree, branch, indent + 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
string leaf = (string)reduction[n].Data;
|
||||
|
||||
tree.AppendLine(indentText + "+-" + leaf);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void RebuildTree(){
|
||||
|
||||
MyParser parser = new MyParser();
|
||||
parser.Setup();
|
||||
|
||||
MemoryStream ms = new MemoryStream(System.Text.ASCIIEncoding.ASCII.GetBytes(@"F(x)=F(7+-x/2)"));
|
||||
StreamReader sr = new StreamReader(ms);
|
||||
|
||||
parser.Parse(sr);
|
||||
var tree = parser.program;
|
||||
var treeTxt = DrawReductionTree(tree);
|
||||
Debug.Log(treeTxt);
|
||||
|
||||
string result = Premise;
|
||||
for(uint g = 0; g < Generations; ++g)
|
||||
{
|
||||
string tmp = "";
|
||||
|
||||
for(int j = 0; j < result.Length; ++j)
|
||||
{
|
||||
string replacement = result[j].ToString();
|
||||
foreach (var rule in Rules)
|
||||
{
|
||||
if(result[j] == rule[0])
|
||||
{
|
||||
replacement = rule.Substring(2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
tmp += replacement;
|
||||
}
|
||||
|
||||
result = tmp;
|
||||
}
|
||||
|
||||
Debug.Log("Final result: " + result);
|
||||
RunTurtle(result);
|
||||
}
|
||||
|
||||
struct TurtleState
|
||||
{
|
||||
public Vector3 position;
|
||||
public Matrix4x4 mat;
|
||||
public List<Vector3> points;
|
||||
}
|
||||
|
||||
void RunTurtle(string commandLine)
|
||||
{
|
||||
Stack<TurtleState> states = new Stack<TurtleState>();
|
||||
|
||||
|
||||
TurtleState state = new TurtleState();
|
||||
state.mat = Matrix4x4.identity;
|
||||
state.position = Vector3.zero;
|
||||
|
||||
_branches.Clear();
|
||||
state.points = new List<Vector3>();
|
||||
state.points.Add(state.position);
|
||||
|
||||
for(int i = 0; i < commandLine.Length; ++i)
|
||||
{
|
||||
char cmd = commandLine[i];
|
||||
|
||||
if(cmd == 'F')
|
||||
{
|
||||
state.position = state.position + state.mat.MultiplyVector(Vector3.up);
|
||||
state.points.Add(state.position);
|
||||
}else if(cmd == '+')
|
||||
{
|
||||
state.mat = state.mat * Matrix4x4.Rotate(Quaternion.Euler(0, 0, -Angle)) ;
|
||||
}
|
||||
else if (cmd == '-')
|
||||
{
|
||||
state.mat = state.mat * Matrix4x4.Rotate(Quaternion.Euler(0, 0, Angle));
|
||||
}
|
||||
else if (cmd == '[')
|
||||
{
|
||||
states.Push(state);
|
||||
state.points = new List<Vector3>();
|
||||
state.points.Add(state.position);
|
||||
}
|
||||
else if (cmd == ']')
|
||||
{
|
||||
state = states.Pop();
|
||||
_branches.Add(state.points);
|
||||
}
|
||||
else if (cmd == '/')
|
||||
{
|
||||
state.mat = state.mat * Matrix4x4.Rotate(Quaternion.Euler(0, -Angle, 0));
|
||||
}
|
||||
else if (cmd == '\\')
|
||||
{
|
||||
state.mat = state.mat * Matrix4x4.Rotate(Quaternion.Euler(0, Angle, 0));
|
||||
}
|
||||
else if (cmd == '&')
|
||||
{
|
||||
state.mat = state.mat * Matrix4x4.Rotate(Quaternion.Euler(Angle, 0, 0));
|
||||
}
|
||||
else if (cmd == '^')
|
||||
{
|
||||
state.mat = state.mat * Matrix4x4.Rotate(Quaternion.Euler(-Angle, 0, 0));
|
||||
}
|
||||
}
|
||||
_branches.Add(state.points);
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
|
||||
Gizmos.matrix = transform.localToWorldMatrix;
|
||||
|
||||
foreach(var branch in _branches)
|
||||
{
|
||||
if(branch.Count > 1)
|
||||
{
|
||||
for (int i = 0; i < branch.Count - 1; ++i)
|
||||
{
|
||||
Gizmos.DrawLine(branch[i], branch[i + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: b24d986ba12e0ac4bb039c209f2adafa
|
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@@ -0,0 +1,681 @@
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
public class MyParser
|
||||
{
|
||||
private GOLD.Parser parser = new GOLD.Parser();
|
||||
|
||||
private enum SymbolIndex
|
||||
{
|
||||
@Eof = 0, // (EOF)
|
||||
@Error = 1, // (Error)
|
||||
@Whitespace = 2, // Whitespace
|
||||
@Minus = 3, // '-'
|
||||
@Minusminus = 4, // '--'
|
||||
@Exclam = 5, // '!'
|
||||
@Exclameq = 6, // '!='
|
||||
@Quote = 7, // '"'
|
||||
@Percent = 8, // '%'
|
||||
@Percenteq = 9, // '%='
|
||||
@Amp = 10, // '&'
|
||||
@Ampamp = 11, // '&&'
|
||||
@Ampeq = 12, // '&='
|
||||
@Lparen = 13, // '('
|
||||
@Rparen = 14, // ')'
|
||||
@Times = 15, // '*'
|
||||
@Timeseq = 16, // '*='
|
||||
@Comma = 17, // ','
|
||||
@Div = 18, // '/'
|
||||
@Diveq = 19, // '/='
|
||||
@Colon = 20, // ':'
|
||||
@Question = 21, // '?'
|
||||
@Backslash = 22, // '\'
|
||||
@Caret = 23, // '^'
|
||||
@Careteq = 24, // '^='
|
||||
@Pipe = 25, // '|'
|
||||
@Pipepipe = 26, // '||'
|
||||
@Pipeeq = 27, // '|='
|
||||
@Tilde = 28, // '~'
|
||||
@Plus = 29, // '+'
|
||||
@Plusplus = 30, // '++'
|
||||
@Pluseq = 31, // '+='
|
||||
@Lt = 32, // '<'
|
||||
@Ltlt = 33, // '<<'
|
||||
@Ltlteq = 34, // '<<='
|
||||
@Lteq = 35, // '<='
|
||||
@Eq = 36, // '='
|
||||
@Minuseq = 37, // '-='
|
||||
@Eqeq = 38, // '=='
|
||||
@Gt = 39, // '>'
|
||||
@Minusgt = 40, // '->'
|
||||
@Gteq = 41, // '>='
|
||||
@Gtgt = 42, // '>>'
|
||||
@Gtgteq = 43, // '>>='
|
||||
@A = 44, // A
|
||||
@Charliteral = 45, // CharLiteral
|
||||
@Decliteral = 46, // DecLiteral
|
||||
@F = 47, // F
|
||||
@False = 48, // false
|
||||
@Hexliteral = 49, // HexLiteral
|
||||
@Identifier = 50, // Identifier
|
||||
@Realliteral = 51, // RealLiteral
|
||||
@Stringliteral = 52, // StringLiteral
|
||||
@True = 53, // true
|
||||
@Addexp = 54, // <Add Exp>
|
||||
@Andexp = 55, // <And Exp>
|
||||
@Args = 56, // <Args>
|
||||
@Assignop = 57, // <AssignOp>
|
||||
@Compareexp = 58, // <Compare Exp>
|
||||
@Conditionalexp = 59, // <Conditional Exp>
|
||||
@Equalityexp = 60, // <Equality Exp>
|
||||
@Expression = 61, // <Expression>
|
||||
@Expressionlist = 62, // <Expression List>
|
||||
@Formalparams = 63, // <FormalParams>
|
||||
@Formalparamslist = 64, // <FormalParamsList>
|
||||
@Literal = 65, // <Literal>
|
||||
@Logicalandexp = 66, // <Logical And Exp>
|
||||
@Logicalorexp = 67, // <Logical Or Exp>
|
||||
@Logicalxorexp = 68, // <Logical Xor Exp>
|
||||
@Match = 69, // <Match>
|
||||
@Matchleftcontext = 70, // <MatchLeftContext>
|
||||
@Matchprime = 71, // <MatchPrime>
|
||||
@Matchrightcontext = 72, // <MatchRightContext>
|
||||
@Multexp = 73, // <Mult Exp>
|
||||
@Opname = 74, // <OpName>
|
||||
@Opsleft = 75, // <OpsLeft>
|
||||
@Opsleftlist = 76, // <OpsLeftList>
|
||||
@Opsright = 77, // <OpsRight>
|
||||
@Opsrightlist = 78, // <OpsRightList>
|
||||
@Orexp = 79, // <Or Exp>
|
||||
@Primary = 80, // <Primary>
|
||||
@Primaryexp = 81, // <Primary Exp>
|
||||
@Replace = 82, // <Replace>
|
||||
@Rule = 83, // <Rule>
|
||||
@Shiftexp = 84, // <Shift Exp>
|
||||
@Unaryexp = 85 // <Unary Exp>
|
||||
}
|
||||
|
||||
private enum ProductionIndex
|
||||
{
|
||||
@Assignop_Eq = 0, // <AssignOp> ::= '='
|
||||
@Assignop_Minusgt = 1, // <AssignOp> ::= '->'
|
||||
@Literal_True = 2, // <Literal> ::= true
|
||||
@Literal_False = 3, // <Literal> ::= false
|
||||
@Literal_Decliteral = 4, // <Literal> ::= DecLiteral
|
||||
@Literal_Hexliteral = 5, // <Literal> ::= HexLiteral
|
||||
@Literal_Realliteral = 6, // <Literal> ::= RealLiteral
|
||||
@Literal_Charliteral = 7, // <Literal> ::= CharLiteral
|
||||
@Literal_Stringliteral = 8, // <Literal> ::= StringLiteral
|
||||
@Opname_Plus = 9, // <OpName> ::= '+'
|
||||
@Opname_Minus = 10, // <OpName> ::= '-'
|
||||
@Opname_Amp = 11, // <OpName> ::= '&'
|
||||
@Opname_Caret = 12, // <OpName> ::= '^'
|
||||
@Opname_Backslash = 13, // <OpName> ::= '\'
|
||||
@Opname_Div = 14, // <OpName> ::= '/'
|
||||
@Opname_Pipe = 15, // <OpName> ::= '|'
|
||||
@Opname_Exclam = 16, // <OpName> ::= '!'
|
||||
@Opname_Quote = 17, // <OpName> ::= '"'
|
||||
@Opname_A = 18, // <OpName> ::= A
|
||||
@Opname_F = 19, // <OpName> ::= F
|
||||
@Opsrightlist = 20, // <OpsRightList> ::= <OpsRight>
|
||||
@Opsrightlist2 = 21, // <OpsRightList> ::= <OpsRightList> <OpsRight>
|
||||
@Opsright = 22, // <OpsRight> ::= <OpName>
|
||||
@Opsright2 = 23, // <OpsRight> ::= <OpName> <Args>
|
||||
@Expressionlist = 24, // <Expression List> ::= <Expression>
|
||||
@Expressionlist_Comma = 25, // <Expression List> ::= <Expression> ',' <Expression List>
|
||||
@Expression_Eq = 26, // <Expression> ::= <Conditional Exp> '=' <Expression>
|
||||
@Expression_Pluseq = 27, // <Expression> ::= <Conditional Exp> '+=' <Expression>
|
||||
@Expression_Minuseq = 28, // <Expression> ::= <Conditional Exp> '-=' <Expression>
|
||||
@Expression_Timeseq = 29, // <Expression> ::= <Conditional Exp> '*=' <Expression>
|
||||
@Expression_Diveq = 30, // <Expression> ::= <Conditional Exp> '/=' <Expression>
|
||||
@Expression_Careteq = 31, // <Expression> ::= <Conditional Exp> '^=' <Expression>
|
||||
@Expression_Ampeq = 32, // <Expression> ::= <Conditional Exp> '&=' <Expression>
|
||||
@Expression_Pipeeq = 33, // <Expression> ::= <Conditional Exp> '|=' <Expression>
|
||||
@Expression_Percenteq = 34, // <Expression> ::= <Conditional Exp> '%=' <Expression>
|
||||
@Expression_Ltlteq = 35, // <Expression> ::= <Conditional Exp> '<<=' <Expression>
|
||||
@Expression_Gtgteq = 36, // <Expression> ::= <Conditional Exp> '>>=' <Expression>
|
||||
@Expression = 37, // <Expression> ::= <Conditional Exp>
|
||||
@Conditionalexp_Question_Colon = 38, // <Conditional Exp> ::= <Or Exp> '?' <Or Exp> ':' <Conditional Exp>
|
||||
@Conditionalexp = 39, // <Conditional Exp> ::= <Or Exp>
|
||||
@Orexp_Pipepipe = 40, // <Or Exp> ::= <Or Exp> '||' <And Exp>
|
||||
@Orexp = 41, // <Or Exp> ::= <And Exp>
|
||||
@Andexp_Ampamp = 42, // <And Exp> ::= <And Exp> '&&' <Logical Or Exp>
|
||||
@Andexp = 43, // <And Exp> ::= <Logical Or Exp>
|
||||
@Logicalorexp_Pipe = 44, // <Logical Or Exp> ::= <Logical Or Exp> '|' <Logical Xor Exp>
|
||||
@Logicalorexp = 45, // <Logical Or Exp> ::= <Logical Xor Exp>
|
||||
@Logicalxorexp_Caret = 46, // <Logical Xor Exp> ::= <Logical Xor Exp> '^' <Logical And Exp>
|
||||
@Logicalxorexp = 47, // <Logical Xor Exp> ::= <Logical And Exp>
|
||||
@Logicalandexp_Amp = 48, // <Logical And Exp> ::= <Logical And Exp> '&' <Equality Exp>
|
||||
@Logicalandexp = 49, // <Logical And Exp> ::= <Equality Exp>
|
||||
@Equalityexp_Eqeq = 50, // <Equality Exp> ::= <Equality Exp> '==' <Compare Exp>
|
||||
@Equalityexp_Exclameq = 51, // <Equality Exp> ::= <Equality Exp> '!=' <Compare Exp>
|
||||
@Equalityexp = 52, // <Equality Exp> ::= <Compare Exp>
|
||||
@Compareexp_Lt = 53, // <Compare Exp> ::= <Compare Exp> '<' <Shift Exp>
|
||||
@Compareexp_Gt = 54, // <Compare Exp> ::= <Compare Exp> '>' <Shift Exp>
|
||||
@Compareexp_Lteq = 55, // <Compare Exp> ::= <Compare Exp> '<=' <Shift Exp>
|
||||
@Compareexp_Gteq = 56, // <Compare Exp> ::= <Compare Exp> '>=' <Shift Exp>
|
||||
@Compareexp = 57, // <Compare Exp> ::= <Shift Exp>
|
||||
@Shiftexp_Ltlt = 58, // <Shift Exp> ::= <Shift Exp> '<<' <Add Exp>
|
||||
@Shiftexp_Gtgt = 59, // <Shift Exp> ::= <Shift Exp> '>>' <Add Exp>
|
||||
@Shiftexp = 60, // <Shift Exp> ::= <Add Exp>
|
||||
@Addexp_Plus = 61, // <Add Exp> ::= <Add Exp> '+' <Mult Exp>
|
||||
@Addexp_Minus = 62, // <Add Exp> ::= <Add Exp> '-' <Mult Exp>
|
||||
@Addexp = 63, // <Add Exp> ::= <Mult Exp>
|
||||
@Multexp_Times = 64, // <Mult Exp> ::= <Mult Exp> '*' <Unary Exp>
|
||||
@Multexp_Div = 65, // <Mult Exp> ::= <Mult Exp> '/' <Unary Exp>
|
||||
@Multexp_Percent = 66, // <Mult Exp> ::= <Mult Exp> '%' <Unary Exp>
|
||||
@Multexp = 67, // <Mult Exp> ::= <Unary Exp>
|
||||
@Unaryexp_Exclam = 68, // <Unary Exp> ::= '!' <Unary Exp>
|
||||
@Unaryexp_Tilde = 69, // <Unary Exp> ::= '~' <Unary Exp>
|
||||
@Unaryexp_Minus = 70, // <Unary Exp> ::= '-' <Unary Exp>
|
||||
@Unaryexp_Plusplus = 71, // <Unary Exp> ::= '++' <Unary Exp>
|
||||
@Unaryexp_Minusminus = 72, // <Unary Exp> ::= '--' <Unary Exp>
|
||||
@Unaryexp = 73, // <Unary Exp> ::= <Primary Exp>
|
||||
@Primaryexp = 74, // <Primary Exp> ::= <Primary>
|
||||
@Primaryexp_Lparen_Rparen = 75, // <Primary Exp> ::= '(' <Expression> ')'
|
||||
@Primary = 76, // <Primary> ::= <Literal>
|
||||
@Primary_Identifier = 77, // <Primary> ::= Identifier
|
||||
@Args_Lparen_Rparen = 78, // <Args> ::= '(' <Expression List> ')'
|
||||
@Formalparamslist_Comma_Identifier = 79, // <FormalParamsList> ::= <FormalParamsList> ',' Identifier
|
||||
@Formalparamslist_Identifier = 80, // <FormalParamsList> ::= Identifier
|
||||
@Formalparams_Lparen_Rparen = 81, // <FormalParams> ::= '(' <FormalParamsList> ')'
|
||||
@Opsleft = 82, // <OpsLeft> ::= <OpName>
|
||||
@Opsleft2 = 83, // <OpsLeft> ::= <OpName> <FormalParams>
|
||||
@Opsleftlist = 84, // <OpsLeftList> ::= <OpsLeft>
|
||||
@Opsleftlist2 = 85, // <OpsLeftList> ::= <OpsLeftList> <OpsLeft>
|
||||
@Matchleftcontext_Lt = 86, // <MatchLeftContext> ::= <OpsLeftList> '<'
|
||||
@Matchprime = 87, // <MatchPrime> ::= <OpsLeftList>
|
||||
@Matchrightcontext_Gt = 88, // <MatchRightContext> ::= '>' <OpsLeftList>
|
||||
@Match = 89, // <Match> ::= <MatchPrime>
|
||||
@Match2 = 90, // <Match> ::= <MatchLeftContext> <MatchPrime>
|
||||
@Match3 = 91, // <Match> ::= <MatchPrime> <MatchRightContext>
|
||||
@Match4 = 92, // <Match> ::= <MatchLeftContext> <MatchPrime> <MatchRightContext>
|
||||
@Replace = 93, // <Replace> ::= <OpsRightList>
|
||||
@Rule = 94 // <Rule> ::= <Match> <AssignOp> <Replace>
|
||||
}
|
||||
|
||||
public GOLD.Reduction program; //You might derive a specific object
|
||||
|
||||
|
||||
|
||||
|
||||
public void Setup()
|
||||
{
|
||||
//This procedure can be called to load the parse tables. The class can
|
||||
//read tables using a BinaryReader.
|
||||
|
||||
parser.LoadTables(@"C:\Users\l-pro\Desktop\lsystem.egt");
|
||||
// parser.LoadTables(Path.Combine(Application.StartupPath, "grammar.egt"));
|
||||
}
|
||||
|
||||
public bool Parse(TextReader reader)
|
||||
{
|
||||
//This procedure starts the GOLD Parser Engine and handles each of the
|
||||
//messages it returns. Each time a reduction is made, you can create new
|
||||
//custom object and reassign the .CurrentReduction property. Otherwise,
|
||||
//the system will use the Reduction object that was returned.
|
||||
//
|
||||
//The resulting tree will be a pure representation of the language
|
||||
//and will be ready to implement.
|
||||
|
||||
GOLD.ParseMessage response;
|
||||
bool done; //Controls when we leave the loop
|
||||
bool accepted = false; //Was the parse successful?
|
||||
|
||||
parser.Open(reader);
|
||||
parser.TrimReductions = false; //Please read about this feature before enabling
|
||||
|
||||
done = false;
|
||||
while (!done)
|
||||
{
|
||||
response = parser.Parse();
|
||||
|
||||
switch (response)
|
||||
{
|
||||
case GOLD.ParseMessage.LexicalError:
|
||||
Debug.Log("LexicalError");
|
||||
//Cannot recognize token
|
||||
done = true;
|
||||
break;
|
||||
|
||||
case GOLD.ParseMessage.SyntaxError:
|
||||
Debug.Log("SyntaxError");
|
||||
//Expecting a different token
|
||||
done = true;
|
||||
break;
|
||||
|
||||
case GOLD.ParseMessage.Reduction:
|
||||
//Create a customized object to store the reduction
|
||||
Debug.Log("Reduction");
|
||||
//parser.CurrentReduction = CreateNewObject(parser.CurrentReduction as GOLD.Reduction);
|
||||
break;
|
||||
|
||||
case GOLD.ParseMessage.Accept:
|
||||
Debug.Log("Accept");
|
||||
//Accepted!
|
||||
program = (GOLD.Reduction) parser.CurrentReduction; //The root node!
|
||||
done = true;
|
||||
accepted = true;
|
||||
break;
|
||||
|
||||
case GOLD.ParseMessage.TokenRead:
|
||||
Debug.Log("TokenRead");
|
||||
//You don't have to do anything here.
|
||||
break;
|
||||
|
||||
case GOLD.ParseMessage.InternalError:
|
||||
Debug.Log("InternalError");
|
||||
//INTERNAL ERROR! Something is horribly wrong.
|
||||
done = true;
|
||||
break;
|
||||
|
||||
case GOLD.ParseMessage.NotLoadedError:
|
||||
Debug.Log("NotLoadedError");
|
||||
//This error occurs if the CGT was not loaded.
|
||||
done = true;
|
||||
break;
|
||||
|
||||
case GOLD.ParseMessage.GroupError:
|
||||
Debug.Log("GroupError");
|
||||
//GROUP ERROR! Unexpected end of file
|
||||
done = true;
|
||||
break;
|
||||
}
|
||||
} //while
|
||||
|
||||
return accepted;
|
||||
}
|
||||
|
||||
private object CreateNewObject(GOLD.Reduction r)
|
||||
{
|
||||
object result = null;
|
||||
|
||||
switch( (ProductionIndex) r.Parent.TableIndex())
|
||||
{
|
||||
case ProductionIndex.Assignop_Eq:
|
||||
Debug.Log("<AssignOp> ::= '='");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Assignop_Minusgt:
|
||||
Debug.Log("<AssignOp> ::= '->'");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Literal_True:
|
||||
Debug.Log("<Literal> ::= true");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Literal_False:
|
||||
Debug.Log("<Literal> ::= false");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Literal_Decliteral:
|
||||
|
||||
Debug.Log("<Literal> ::= DecLiteral: " + r.get_Data(0));
|
||||
break;
|
||||
|
||||
case ProductionIndex.Literal_Hexliteral:
|
||||
Debug.Log("<Literal> ::= HexLiteral");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Literal_Realliteral:
|
||||
Debug.Log("<Literal> ::= RealLiteral");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Literal_Charliteral:
|
||||
Debug.Log("<Literal> ::= CharLiteral");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Literal_Stringliteral:
|
||||
Debug.Log("<Literal> ::= StringLiteral");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opname_Plus:
|
||||
Debug.Log("<OpName> ::= '+'");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opname_Minus:
|
||||
Debug.Log("<OpName> ::= '-'");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opname_Amp:
|
||||
Debug.Log("<OpName> ::= '&'");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opname_Caret:
|
||||
Debug.Log("<OpName> ::= '^'");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opname_Backslash:
|
||||
Debug.Log("<OpName> ::= '\'");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opname_Div:
|
||||
Debug.Log("<OpName> ::= '/'");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opname_Pipe:
|
||||
Debug.Log("<OpName> ::= '|'");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opname_Exclam:
|
||||
Debug.Log("<OpName> ::= '!'");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opname_Quote:
|
||||
Debug.Log("<OpName> ::= \"");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opname_A:
|
||||
Debug.Log("<OpName> ::= A");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opname_F:
|
||||
Debug.Log("<OpName> ::= F");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opsrightlist:
|
||||
Debug.Log("<OpsRightList> ::= <OpsRight>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opsrightlist2:
|
||||
Debug.Log("<OpsRightList> ::= <OpsRightList> <OpsRight>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opsright:
|
||||
Debug.Log("<OpsRight> ::= <OpName>:" + r.get_Data(0));
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opsright2:
|
||||
Debug.Log("<OpsRight> ::= <OpName> <Args>:" +r.get_Data(0));
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expressionlist:
|
||||
Debug.Log("<Expression List> ::= <Expression>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expressionlist_Comma:
|
||||
Debug.Log("<Expression List> ::= <Expression> ',' <Expression List>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expression_Eq:
|
||||
Debug.Log("<Expression> ::= <Conditional Exp> '=' <Expression>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expression_Pluseq:
|
||||
Debug.Log("<Expression> ::= <Conditional Exp> '+=' <Expression>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expression_Minuseq:
|
||||
Debug.Log("<Expression> ::= <Conditional Exp> '-=' <Expression>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expression_Timeseq:
|
||||
Debug.Log("<Expression> ::= <Conditional Exp> '*=' <Expression>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expression_Diveq:
|
||||
Debug.Log("<Expression> ::= <Conditional Exp> '/=' <Expression>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expression_Careteq:
|
||||
Debug.Log("<Expression> ::= <Conditional Exp> '^=' <Expression>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expression_Ampeq:
|
||||
Debug.Log("<Expression> ::= <Conditional Exp> '&=' <Expression>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expression_Pipeeq:
|
||||
Debug.Log("<Expression> ::= <Conditional Exp> '|=' <Expression>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expression_Percenteq:
|
||||
Debug.Log("<Expression> ::= <Conditional Exp> '%=' <Expression>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expression_Ltlteq:
|
||||
Debug.Log("<Expression> ::= <Conditional Exp> '<<=' <Expression>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expression_Gtgteq:
|
||||
Debug.Log("<Expression> ::= <Conditional Exp> '>>=' <Expression>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Expression:
|
||||
Debug.Log("<Expression> ::= <Conditional Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Conditionalexp_Question_Colon:
|
||||
Debug.Log("<Conditional Exp> ::= <Or Exp> '?' <Or Exp> ':' <Conditional Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Conditionalexp:
|
||||
Debug.Log("<Conditional Exp> ::= <Or Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Orexp_Pipepipe:
|
||||
Debug.Log("<Or Exp> ::= <Or Exp> '||' <And Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Orexp:
|
||||
Debug.Log("<Or Exp> ::= <And Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Andexp_Ampamp:
|
||||
Debug.Log("<And Exp> ::= <And Exp> '&&' <Logical Or Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Andexp:
|
||||
Debug.Log("<And Exp> ::= <Logical Or Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Logicalorexp_Pipe:
|
||||
Debug.Log("<Logical Or Exp> ::= <Logical Or Exp> '|' <Logical Xor Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Logicalorexp:
|
||||
Debug.Log("<Logical Or Exp> ::= <Logical Xor Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Logicalxorexp_Caret:
|
||||
Debug.Log("<Logical Xor Exp> ::= <Logical Xor Exp> '^' <Logical And Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Logicalxorexp:
|
||||
Debug.Log("<Logical Xor Exp> ::= <Logical And Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Logicalandexp_Amp:
|
||||
Debug.Log("<Logical And Exp> ::= <Logical And Exp> '&' <Equality Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Logicalandexp:
|
||||
Debug.Log("<Logical And Exp> ::= <Equality Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Equalityexp_Eqeq:
|
||||
Debug.Log("<Equality Exp> ::= <Equality Exp> '==' <Compare Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Equalityexp_Exclameq:
|
||||
Debug.Log("<Equality Exp> ::= <Equality Exp> '!=' <Compare Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Equalityexp:
|
||||
Debug.Log("<Equality Exp> ::= <Compare Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Compareexp_Lt:
|
||||
Debug.Log("<Compare Exp> ::= <Compare Exp> '<' <Shift Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Compareexp_Gt:
|
||||
Debug.Log("<Compare Exp> ::= <Compare Exp> '>' <Shift Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Compareexp_Lteq:
|
||||
Debug.Log("<Compare Exp> ::= <Compare Exp> '<=' <Shift Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Compareexp_Gteq:
|
||||
Debug.Log("<Compare Exp> ::= <Compare Exp> '>=' <Shift Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Compareexp:
|
||||
Debug.Log("<Compare Exp> ::= <Shift Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Shiftexp_Ltlt:
|
||||
Debug.Log("<Shift Exp> ::= <Shift Exp> '<<' <Add Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Shiftexp_Gtgt:
|
||||
Debug.Log("<Shift Exp> ::= <Shift Exp> '>>' <Add Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Shiftexp:
|
||||
Debug.Log("<Shift Exp> ::= <Add Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Addexp_Plus:
|
||||
Debug.Log("<Add Exp> ::= <Add Exp> '+' <Mult Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Addexp_Minus:
|
||||
Debug.Log("<Add Exp> ::= <Add Exp> '-' <Mult Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Addexp:
|
||||
Debug.Log("<Add Exp> ::= <Mult Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Multexp_Times:
|
||||
Debug.Log("<Mult Exp> ::= <Mult Exp> '*' <Unary Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Multexp_Div:
|
||||
Debug.Log("<Mult Exp> ::= <Mult Exp> '/' <Unary Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Multexp_Percent:
|
||||
Debug.Log("<Mult Exp> ::= <Mult Exp> '%' <Unary Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Multexp:
|
||||
Debug.Log("<Mult Exp> ::= <Unary Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Unaryexp_Exclam:
|
||||
Debug.Log("<Unary Exp> ::= '!' <Unary Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Unaryexp_Tilde:
|
||||
Debug.Log("<Unary Exp> ::= '~' <Unary Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Unaryexp_Minus:
|
||||
Debug.Log("<Unary Exp> ::= '-' <Unary Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Unaryexp_Plusplus:
|
||||
Debug.Log("<Unary Exp> ::= '++' <Unary Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Unaryexp_Minusminus:
|
||||
Debug.Log(" <Unary Exp> ::= '--' <Unary Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Unaryexp:
|
||||
Debug.Log("<Unary Exp> ::= <Primary Exp>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Primaryexp:
|
||||
Debug.Log("<Primary Exp> ::= <Primary>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Primaryexp_Lparen_Rparen:
|
||||
Debug.Log("<Primary Exp> ::= '(' <Expression> ')'");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Primary:
|
||||
Debug.Log("<Primary> ::= <Literal>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Primary_Identifier:
|
||||
Debug.Log("<Primary> ::= Identifier: " + r.get_Data(0));
|
||||
break;
|
||||
|
||||
case ProductionIndex.Args_Lparen_Rparen:
|
||||
Debug.Log("<Args> ::= '(' <Expression List> ')'");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Formalparamslist_Comma_Identifier:
|
||||
Debug.Log("<FormalParamsList> ::= <FormalParamsList> ',' Identifier");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Formalparamslist_Identifier:
|
||||
Debug.Log("< FormalParamsList> ::= Identifier: " + r.get_Data(0));
|
||||
break;
|
||||
|
||||
case ProductionIndex.Formalparams_Lparen_Rparen:
|
||||
Debug.Log("< FormalParams> ::= '(' <FormalParamsList> ')'");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opsleft:
|
||||
Debug.Log("<OpsLeft> ::= <OpName>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opsleft2:
|
||||
Debug.Log("<OpsLeft> ::= <OpName> <FormalParams>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opsleftlist:
|
||||
Debug.Log("<OpsLeftList> ::= <OpsLeft>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Opsleftlist2:
|
||||
Debug.Log("<OpsLeftList> ::= <OpsLeftList> <OpsLeft>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Matchleftcontext_Lt:
|
||||
Debug.Log("<MatchLeftContext> ::= <OpsLeftList> '<'");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Matchprime:
|
||||
Debug.Log("<MatchPrime> ::= <OpsLeftList>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Matchrightcontext_Gt:
|
||||
Debug.Log("<MatchRightContext> ::= '>' <OpsLeftList>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Match:
|
||||
Debug.Log("<Match> ::= <MatchPrime>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Match2:
|
||||
Debug.Log("<Match> ::= <MatchLeftContext> <MatchPrime>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Match3:
|
||||
Debug.Log("<Match> ::= <MatchPrime> <MatchRightContext>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Match4:
|
||||
Debug.Log("<Match> ::= <MatchLeftContext> <MatchPrime> <MatchRightContext>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Replace:
|
||||
Debug.Log("<Replace> ::= <OpsRightList>");
|
||||
break;
|
||||
|
||||
case ProductionIndex.Rule:
|
||||
Debug.Log("<Rule> ::= <Match> <AssignOp> <Replace>");
|
||||
break;
|
||||
|
||||
} //switch
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
}; //MyParser
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlaneFunction2D : Function2D {
|
||||
|
||||
public override double Evaluate(double u, double v)
|
||||
{
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return 2.0f;
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Plot2D : MonoBehaviour {
|
||||
|
||||
public Function2D Function;
|
||||
|
||||
public Vector4 ArgsBounds = new Vector4(0, 0, 1, 1);
|
||||
public Vector4 ViewBounds = new Vector4(0, 0, 1, 1);
|
||||
|
||||
public int USamples = 10;
|
||||
public int VSamples = 10;
|
||||
|
||||
private Vector3[] _points;
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
if(USamples < 2) {
|
||||
USamples = 2;
|
||||
}
|
||||
if (VSamples < 2) {
|
||||
VSamples = 2;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
|
||||
if(Function == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
var pointsCount = USamples * VSamples;
|
||||
if(_points == null || _points.Length != pointsCount) {
|
||||
_points = new Vector3[USamples * VSamples];
|
||||
}
|
||||
|
||||
|
||||
for (int vI = 0; vI < VSamples; ++vI) {
|
||||
double lV = (double)vI / (VSamples - 1);
|
||||
for (int uI = 0; uI < USamples; ++uI) {
|
||||
double lU = (double)uI / (USamples - 1);
|
||||
|
||||
double u = lU * ArgsBounds.z + ArgsBounds.x;
|
||||
double v = lV * ArgsBounds.w + ArgsBounds.y;
|
||||
|
||||
double z = Function.Evaluate(u, v);
|
||||
double x = lU * ViewBounds.z + ViewBounds.x;
|
||||
double y = lV * ViewBounds.w + ViewBounds.y;
|
||||
|
||||
_points[vI * USamples + uI] = new Vector3((float)x, (float)z, (float)y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for(int y = 0; y < VSamples; ++y) {
|
||||
for (int x = 1; x < USamples; ++x) {
|
||||
Gizmos.DrawLine(_points[y * USamples + (x - 1)], _points[y * USamples + x]);
|
||||
}
|
||||
}
|
||||
|
||||
for (int y = 1; y < VSamples; ++y) {
|
||||
for (int x = 0; x < USamples; ++x) {
|
||||
Gizmos.DrawLine(_points[(y - 1) * USamples + x], _points[y * USamples + x]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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@@ -0,0 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlotSampler : MonoBehaviour {
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 07f58c9abbb13ee4bbd9abeb6c2eb8bd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,281 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
public class Polynom : MonoBehaviour {
|
||||
|
||||
public float[] Coeffs = new float[] { 0, 0, 0.01f, 0, 0.01f };
|
||||
|
||||
public PlotSampler Sampler;
|
||||
public TraceRay PlotTraceRay;
|
||||
public int lonSamples = 256;
|
||||
public int latSamples = 50;
|
||||
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
float Sagitta(float r) {
|
||||
float y = 0;
|
||||
int i = 0;
|
||||
for (i = 4; i >= (int) 2; i--) {
|
||||
|
||||
y = y * r + Coeffs[i];
|
||||
|
||||
}
|
||||
y *= Mathf.Pow(r, i + 1);
|
||||
return y;
|
||||
}
|
||||
|
||||
float Derivative(float r){
|
||||
float y = 0;
|
||||
int i = 0;
|
||||
for (i = 4; i >= 2; i--) {
|
||||
y = y * r + i * Coeffs[i];
|
||||
}
|
||||
y *= Mathf.Pow(r, i);
|
||||
return y;
|
||||
}
|
||||
|
||||
public float Fx(float x){
|
||||
return Mathf.Pow(x, 4) * Coeffs[4] + Mathf.Pow(x, 2) * Coeffs[2];
|
||||
}
|
||||
|
||||
Vector3 Normal(Vector3 point){
|
||||
float r = Mathf.Sqrt(point.x * point.x + point.z * point.z);
|
||||
if(r == 0) {
|
||||
return Vector3.up;
|
||||
} else {
|
||||
var d = Derivative(r);
|
||||
return new Vector3(point.x * d / r, -1, point.z * d / r).normalized * -1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float RayPlaneDistance(Ray plane, Ray ray)
|
||||
{
|
||||
return (Vector3.Dot(plane.origin, plane.direction) - Vector3.Dot(plane.direction, ray.origin)) / (Vector3.Dot(ray.direction, plane.direction));
|
||||
}
|
||||
|
||||
bool Intersect(Ray ray, float startX, float maxX, ref Vector3 point)
|
||||
{
|
||||
Ray p = new Ray();
|
||||
|
||||
|
||||
|
||||
|
||||
// initial intersection with z=0 plane
|
||||
{
|
||||
float s = ray.direction.y;
|
||||
|
||||
if (s == 0)
|
||||
return false;
|
||||
|
||||
float a = -ray.origin.y / s;
|
||||
|
||||
if (a < 0)
|
||||
return false;
|
||||
|
||||
p.origin = (ray.origin + ray.direction * a).normalized * startX;
|
||||
}
|
||||
|
||||
|
||||
// p.origin = new Vector3(startX, 0, 0);
|
||||
// p.direction = Normal(p.origin).normalized;
|
||||
|
||||
|
||||
|
||||
int n = 64; // avoid infinite loop
|
||||
|
||||
while (n-- != 0) {
|
||||
float new_sag = Sagitta(new Vector2(p.origin.x, p.origin.z).magnitude);
|
||||
float old_sag = p.origin.y;
|
||||
|
||||
// project previous intersection point on curve
|
||||
p.origin = new Vector3(p.origin.x, new_sag, p.origin.z);
|
||||
|
||||
|
||||
// stop if close enough
|
||||
if (Mathf.Abs(old_sag - new_sag) < 1e-6)
|
||||
break;
|
||||
|
||||
// get curve tangeante plane at intersection point
|
||||
p.direction = Normal(p.origin);
|
||||
|
||||
// intersect again with new tangeante plane
|
||||
float a = RayPlaneDistance(p, ray);
|
||||
|
||||
// if (a < 0)
|
||||
// return false;
|
||||
|
||||
p.origin = ray.origin + ray.direction * a;
|
||||
}
|
||||
|
||||
if(n <=0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(Vector3.Dot(-ray.direction, Normal(p.origin)) < 0.0f) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if((new Vector2(p.origin.x, p.origin.z)).sqrMagnitude > (maxX * maxX)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
point = p.origin;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Intersect(Ray ray, ref Vector3 point)
|
||||
{
|
||||
var extremums = FindExtremums(4.0f);
|
||||
extremums.Add(4);
|
||||
List<float> startPoints = new List<float>();
|
||||
for (int i = 0; i < extremums.Count - 1; ++i) {
|
||||
startPoints.Add((extremums[i] + extremums[i + 1]) * 0.5f);
|
||||
}
|
||||
|
||||
List<Vector3> points = new List<Vector3>();
|
||||
|
||||
|
||||
|
||||
|
||||
foreach (var e in startPoints) {
|
||||
if (Intersect(ray, e, 4.0f, ref point)) {
|
||||
points.Add(point);
|
||||
}
|
||||
}
|
||||
if(points.Count > 0) {
|
||||
point = points.OrderBy(v => (v - ray.origin).magnitude).First();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
List<float> FindExtremums(float range)
|
||||
{
|
||||
List<float> result = new List<float>();
|
||||
List<float> points = new List<float>();
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
points.Add(Derivative(i / 10.0f * range));
|
||||
}
|
||||
|
||||
for (int i = 0; i < 10 - 1; ++i) {
|
||||
if(Mathf.Abs(points[i]) < 0.000001f) {
|
||||
result.Add(points[i]);
|
||||
} else if (Mathf.Abs(points[i + 1]) < 0.000001f) {
|
||||
result.Add(points[i + 1]);
|
||||
i++;
|
||||
} else {
|
||||
|
||||
if(Mathf.Sign(points[i]) != Mathf.Sign(points[i + 1])) {
|
||||
//find zero with secant
|
||||
float x1 = i / 10.0f * range;
|
||||
float x2 = (x1 + ((i + 1) / 10.0f * range)) * 0.5f;
|
||||
|
||||
float y1 = Derivative(x1);
|
||||
float y2 = Derivative(x2);
|
||||
int id = 0;
|
||||
while (true) {
|
||||
id++;
|
||||
if(id > 100) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (Mathf.Abs(y2) < 0.000001f || Mathf.Abs(y2 - y1) < 0.000001f) {
|
||||
break;
|
||||
}
|
||||
|
||||
float d = (x2 - x1) / (y2 - y1);
|
||||
var x2_ = x2;
|
||||
|
||||
x2 = x1 - Derivative(x1) * d;
|
||||
x1 = x2_;
|
||||
|
||||
y1 = Derivative(x1);
|
||||
y2 = Derivative(x2);
|
||||
}
|
||||
|
||||
result.Add(x2);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
Gizmos.matrix = transform.localToWorldMatrix;
|
||||
|
||||
var extremums = FindExtremums(4.0f);
|
||||
|
||||
var maxPoint = extremums.Max();
|
||||
var minPoint = extremums.Min();
|
||||
|
||||
foreach (var ext in extremums) {
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawLine(new Vector3(ext, 0, 0), new Vector3(ext, 100, 0));
|
||||
}
|
||||
|
||||
Gizmos.color = Color.white;
|
||||
List<Vector3> oldPlot = new List<Vector3>();
|
||||
|
||||
|
||||
for (int j = 0; j < latSamples; ++j) {
|
||||
// Gizmos.matrix = Matrix4x4.Rotate(Quaternion.AngleAxis(360/20*j, Vector3.up)) * transform.localToWorldMatrix;
|
||||
Vector3 last = Vector3.zero;
|
||||
|
||||
for (int i = 0; i <= lonSamples; ++i) {
|
||||
float x = (i / (float)lonSamples - 0.5f) * 2.0f * 4.0f;
|
||||
float val = Fx(x);
|
||||
Gizmos.color = (Color.Lerp(Color.red, Color.green, (val - minPoint) / (maxPoint - minPoint)));
|
||||
|
||||
Vector3 current = Quaternion.AngleAxis(360 / (float)latSamples * j, Vector3.up) * new Vector3(x, val, 0);
|
||||
|
||||
if(oldPlot.Count <= i) {
|
||||
oldPlot.Add(current);
|
||||
} else {
|
||||
|
||||
Gizmos.DrawLine(oldPlot[i], current);
|
||||
oldPlot[i] = current;
|
||||
}
|
||||
if (i != 0) {
|
||||
Gizmos.DrawLine(last, current);
|
||||
}
|
||||
last = current;
|
||||
}
|
||||
}
|
||||
|
||||
Gizmos.matrix = transform.localToWorldMatrix;
|
||||
if (Sampler != null) {
|
||||
float sagitta = Sagitta(Sampler.transform.position.x);
|
||||
float derivative = Derivative(Sampler.transform.position.x);
|
||||
Gizmos.DrawWireSphere(new Vector3(Sampler.transform.position.x, sagitta, 0), 0.1f);
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawLine(new Vector3(Sampler.transform.position.x, sagitta, 0), new Vector3(Sampler.transform.position.x, sagitta, 0) + new Vector3(1, derivative, 0) * 0.5f);
|
||||
|
||||
Gizmos.color = Color.blue;
|
||||
Gizmos.DrawLine(new Vector3(Sampler.transform.position.x, sagitta, 0), new Vector3(Sampler.transform.position.x, sagitta, 0) + Normal(new Vector3(Sampler.transform.position.x, sagitta, 0)));
|
||||
//float sagitta = Sagitta(Sampler.transform.position.x);
|
||||
}
|
||||
|
||||
|
||||
if(PlotTraceRay != null) {
|
||||
Vector3 intersection = Vector3.zero;
|
||||
if(Intersect(new Ray(PlotTraceRay.transform.position, PlotTraceRay.transform.forward), ref intersection)) {
|
||||
Gizmos.DrawWireCube(intersection, Vector3.one * 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbd305bbce2b1d64b90f69227b4d83ef
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,364 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
public class Geometry{
|
||||
public List<Vector3> vertices = new List<Vector3>();
|
||||
public List<int> indices = new List<int>();
|
||||
public List<Vector3> normals = new List<Vector3>();
|
||||
|
||||
public void StoreToMesh(Mesh mesh){
|
||||
mesh.subMeshCount = 1;
|
||||
mesh.Clear();
|
||||
mesh.vertices = vertices.ToArray();
|
||||
mesh.normals = normals.ToArray();
|
||||
mesh.SetIndices(indices.ToArray(), MeshTopology.Triangles, 0);
|
||||
mesh.RecalculateBounds();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class GeometryProcessor {
|
||||
public abstract Geometry Execute (Geometry geometry);
|
||||
}
|
||||
|
||||
public class GenCylinder : GeometryProcessor
|
||||
{
|
||||
public float Radius = 1.0f;
|
||||
public float Height = 1.0f;
|
||||
public int Tesselation = 16;
|
||||
|
||||
public static Geometry Execute(Geometry geometry, float radius, float height, int tesselation = 16)
|
||||
{
|
||||
var processor = new GenCylinder();
|
||||
processor.Radius = radius;
|
||||
processor.Height = height;
|
||||
processor.Tesselation = tesselation;
|
||||
return processor.Execute(geometry);
|
||||
}
|
||||
|
||||
public override Geometry Execute(Geometry geometry)
|
||||
{
|
||||
if(geometry == null)
|
||||
{
|
||||
throw new System.Exception("Geometry is null");
|
||||
}
|
||||
|
||||
var vertexOffset = geometry.vertices.Count;
|
||||
|
||||
//vertices
|
||||
for (int i = 0; i < Tesselation; ++i)
|
||||
{
|
||||
float angle = 360.0f / Tesselation * i;
|
||||
|
||||
float x = Mathf.Sin(angle * Mathf.Deg2Rad) * Radius;
|
||||
float z = Mathf.Cos(angle * Mathf.Deg2Rad) * Radius;
|
||||
|
||||
float halfH = Height * 0.5f;
|
||||
|
||||
geometry.vertices.Add(new Vector3(x, halfH, z));
|
||||
geometry.vertices.Add(new Vector3(x, -halfH, z));
|
||||
|
||||
var normal = new Vector3(x, 0, z).normalized;
|
||||
geometry.normals.Add(normal);
|
||||
geometry.normals.Add(normal);
|
||||
}
|
||||
|
||||
//indices
|
||||
for (int i = 0; i < Tesselation; ++i)
|
||||
{
|
||||
int t0 = i * 2 + 0;
|
||||
int b0 = i * 2 + 1;
|
||||
|
||||
int t1 = ((i + 1) % Tesselation) * 2 + 0;
|
||||
int b1 = ((i + 1) % Tesselation) * 2 + 1;
|
||||
|
||||
geometry.indices.Add(t0 + vertexOffset);
|
||||
geometry.indices.Add(b0 + vertexOffset);
|
||||
geometry.indices.Add(t1 + vertexOffset);
|
||||
|
||||
geometry.indices.Add(t1 + vertexOffset);
|
||||
geometry.indices.Add(b0 + vertexOffset);
|
||||
geometry.indices.Add(b1 + vertexOffset);
|
||||
}
|
||||
|
||||
return geometry;
|
||||
}
|
||||
}
|
||||
|
||||
public static class SphereUtils
|
||||
{
|
||||
public static float SphereCenterOffset(float sphereRadius, float visibleRadius)
|
||||
{
|
||||
return Mathf.Sqrt(sphereRadius * sphereRadius - visibleRadius * visibleRadius);
|
||||
}
|
||||
}
|
||||
|
||||
public class GenSphericalCap : GeometryProcessor
|
||||
{
|
||||
public float Radius = 1.0f;
|
||||
public float CapRadius = 1.0f;
|
||||
public int RTesselation = 16;
|
||||
public int CTesselation = 16;
|
||||
|
||||
public static Geometry Execute(Geometry geometry, float radius, float capRadius, int tessR = 16, int tessC = 16)
|
||||
{
|
||||
GenSphericalCap processor = new GenSphericalCap();
|
||||
processor.Radius = radius;
|
||||
processor.CapRadius = capRadius;
|
||||
processor.RTesselation = tessR;
|
||||
processor.CTesselation = tessC;
|
||||
|
||||
return processor.Execute(geometry);
|
||||
}
|
||||
|
||||
public override Geometry Execute(Geometry geometry)
|
||||
{
|
||||
int vertexOffset = geometry.vertices.Count;
|
||||
for (int i = 0; i < CTesselation; ++i)
|
||||
{
|
||||
int pointsCount = i == 0 ? 1 : RTesselation;
|
||||
|
||||
//generate circle
|
||||
for (int j = 0; j < pointsCount; ++j)
|
||||
{
|
||||
float angle = 360.0f / RTesselation * j;
|
||||
float rCircle = Radius / (CTesselation - 1) * i;
|
||||
float x = Mathf.Sin(angle * Mathf.Deg2Rad) * rCircle;
|
||||
float z = Mathf.Cos(angle * Mathf.Deg2Rad) * rCircle;
|
||||
|
||||
|
||||
float y = (SphereUtils.SphereCenterOffset(CapRadius, rCircle) - SphereUtils.SphereCenterOffset(CapRadius, Radius)) * Mathf.Sign(CapRadius);
|
||||
|
||||
|
||||
|
||||
geometry.vertices.Add(new Vector3(x, y, z));
|
||||
|
||||
geometry.normals.Add(Vector3.up);
|
||||
}
|
||||
}
|
||||
|
||||
//indices
|
||||
for (int i = 0; i < CTesselation - 1; ++i)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
for (int j = 0; j < RTesselation; ++j)
|
||||
{
|
||||
geometry.indices.Add(0 + vertexOffset);
|
||||
geometry.indices.Add(j + 1 + vertexOffset);
|
||||
geometry.indices.Add((j + 1) % RTesselation + 1 + vertexOffset);
|
||||
}
|
||||
vertexOffset += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int j = 0; j < RTesselation; ++j)
|
||||
{
|
||||
int a0 = RTesselation * (i - 1) + j;
|
||||
int a1 = RTesselation * (i - 1) + (j + 1) % RTesselation;
|
||||
|
||||
int b0 = RTesselation * (i - 0) + j;
|
||||
int b1 = RTesselation * (i - 0) + (j + 1) % RTesselation;
|
||||
|
||||
|
||||
geometry.indices.Add(a0 + vertexOffset);
|
||||
geometry.indices.Add(b0 + vertexOffset);
|
||||
geometry.indices.Add(a1 + vertexOffset);
|
||||
|
||||
geometry.indices.Add(b0 + vertexOffset);
|
||||
geometry.indices.Add(b1 + vertexOffset);
|
||||
geometry.indices.Add(a1 + vertexOffset);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return geometry;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class AttachGeometry : GeometryProcessor
|
||||
{
|
||||
public List<Geometry> Others = new List<Geometry>();
|
||||
|
||||
public static Geometry Execute(Geometry geometry, IEnumerable<Geometry> others)
|
||||
{
|
||||
var processor = new AttachGeometry();
|
||||
processor.Others.AddRange(others);
|
||||
return processor.Execute(geometry);
|
||||
}
|
||||
|
||||
public override Geometry Execute(Geometry geometry)
|
||||
{
|
||||
foreach(var other in Others)
|
||||
{
|
||||
var indexOffset = geometry.vertices.Count;
|
||||
geometry.vertices.AddRange(other.vertices);
|
||||
geometry.normals.AddRange(other.normals);
|
||||
geometry.indices.AddRange(other.indices.Select(v => v + indexOffset));
|
||||
}
|
||||
|
||||
return geometry;
|
||||
}
|
||||
}
|
||||
|
||||
public class VectorOffset : GeometryProcessor
|
||||
{
|
||||
public Vector3 Offset = Vector3.zero;
|
||||
|
||||
public static Geometry Execute(Geometry geometry, Vector3 offset) {
|
||||
var processor = new VectorOffset();
|
||||
processor.Offset = offset;
|
||||
return processor.Execute(geometry);
|
||||
}
|
||||
|
||||
public override Geometry Execute(Geometry geometry){
|
||||
for(int i = 0; i < geometry.vertices.Count; ++i) {
|
||||
geometry.vertices[i] += Offset;
|
||||
}
|
||||
return geometry;
|
||||
}
|
||||
}
|
||||
|
||||
public class FlipFaces : GeometryProcessor
|
||||
{
|
||||
|
||||
public static Geometry ExecuteStatic(Geometry geometry)
|
||||
{
|
||||
var processor = new FlipFaces();
|
||||
return processor.Execute(geometry);
|
||||
}
|
||||
|
||||
public override Geometry Execute(Geometry geometry)
|
||||
{
|
||||
for (int i = 0; i < geometry.indices.Count; i+=3)
|
||||
{
|
||||
var tmp = geometry.indices[i];
|
||||
geometry.indices[i] = geometry.indices[i + 1];
|
||||
geometry.indices[i + 1] = tmp;
|
||||
}
|
||||
|
||||
for (int i = 0; i < geometry.normals.Count; ++i)
|
||||
{
|
||||
geometry.normals[i] = -geometry.normals[i];
|
||||
}
|
||||
return geometry;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class ThinLense : MonoBehaviour {
|
||||
|
||||
public float R1;
|
||||
public float R2;
|
||||
|
||||
public float LensIOR = 1.5f;
|
||||
|
||||
public float EnvironmentIOR = 1.0f;
|
||||
|
||||
public float RLense;
|
||||
|
||||
public float Thickness = 0.1f;
|
||||
|
||||
[Range(3, 128)]
|
||||
public int tessR = 32;
|
||||
[Range(2, 128)]
|
||||
public int tessC = 32;
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
|
||||
|
||||
if(RLense < 0)
|
||||
{
|
||||
RLense = 0;
|
||||
}
|
||||
|
||||
|
||||
/*if(R1 < RLense)
|
||||
{
|
||||
R1 = RLense;
|
||||
}*/
|
||||
|
||||
if(Thickness < 0.0f)
|
||||
{
|
||||
Thickness = 0.0f;
|
||||
}
|
||||
|
||||
UpdateMesh();
|
||||
|
||||
}
|
||||
|
||||
float FocalLength()
|
||||
{
|
||||
float rcpF = (LensIOR - EnvironmentIOR) * ((1.0f / R1) - (1.0f / R2));
|
||||
return 1.0f / rcpF;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
void UpdateMesh()
|
||||
{
|
||||
var mr = GetComponent<MeshRenderer>();
|
||||
if(mr == null)
|
||||
{
|
||||
mr = gameObject.AddComponent<MeshRenderer>();
|
||||
}
|
||||
|
||||
var mf = GetComponent<MeshFilter>();
|
||||
if(mf == null)
|
||||
{
|
||||
mf = gameObject.AddComponent<MeshFilter>();
|
||||
}
|
||||
|
||||
var m = mf.sharedMesh;
|
||||
if(m == null)
|
||||
{
|
||||
m = new Mesh();
|
||||
mf.sharedMesh = m;
|
||||
}
|
||||
|
||||
|
||||
if(Mathf.Abs(R1) < RLense)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//generate cylinder
|
||||
var cyl = GenCylinder.Execute(new Geometry(), RLense, Thickness, tessR);
|
||||
var cap1 = GenSphericalCap.Execute(new Geometry(), RLense, R1, tessR, tessC);
|
||||
cap1 = VectorOffset.Execute(cap1, new Vector3(0, Thickness * 0.5f, 0));
|
||||
|
||||
var cap2 = GenSphericalCap.Execute(new Geometry(), RLense, R2, tessR, tessC);
|
||||
cap2 = VectorOffset.Execute(cap2, new Vector3(0, -Thickness * 0.5f, 0));
|
||||
cap2 = FlipFaces.ExecuteStatic(cap2);
|
||||
|
||||
AttachGeometry.Execute(new Geometry(), new []{cyl, cap1, cap2 }).StoreToMesh(m);
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
Handles.matrix = transform.localToWorldMatrix;
|
||||
|
||||
|
||||
//Handles.DrawWireDisc(Vector3.zero, Vector3.up, RLense);
|
||||
|
||||
//Gizmos.DrawWireSphere(Vector3.up * - SphereUtils.SphereCenterOffset(R1, RLense), R1);
|
||||
|
||||
Handles.matrix = Matrix4x4.identity;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 616ee3eac1037f041aefec1caa1ce347
|
||||
timeCreated: 1497015654
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TraceRay : MonoBehaviour {
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
Gizmos.DrawLine(transform.position, transform.position + transform.forward);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 048f3b29954301848937334ad8a973cb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
public class ZemaxConstructor : MonoBehaviour {
|
||||
|
||||
public enum SurfaceType
|
||||
{
|
||||
Standard
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Surface
|
||||
{
|
||||
public SurfaceType Type;
|
||||
public float Radius;
|
||||
public float Thickness;
|
||||
public float SemiDiameter;
|
||||
}
|
||||
|
||||
public Surface[] surfaces;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e85aaff5e2886e4d9ca1bdcf39a3fe8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user