using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class ZemaxConstructor : MonoBehaviour { public enum SurfaceType { Standard } [Serializable] public class Surface { public SurfaceType Type; public float Radius; public float Thickness; public float SemiDiameter; } public Surface[] surfaces; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }