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2025-05-13 05:18:03 +03:00
using UnityEngine;
using System.Collections;
public class AxisRotation : MonoBehaviour {
public Vector3 axis = Vector3.up;
public float angle = 1.0f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.Rotate (axis, angle * Time.deltaTime);
}
}