42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
using UnityEngine;
|
|||
|
|
using System.Collections;
|
||
|
|
|
||
|
|
public class AuthorsMenu : MenuLayer {
|
||
|
|
|
||
|
|
public override string Name { get {return "AuthorsMenu"; } }
|
||
|
|
|
||
|
|
|
||
|
|
public override void Draw(){
|
||
|
|
float w = (float)Screen.width;
|
||
|
|
float h = (float)Screen.height;
|
||
|
|
|
||
|
|
float boxWidth = 300;
|
||
|
|
float boxHeight = 200;
|
||
|
|
|
||
|
|
float boxOffsetX = (w - boxWidth) * 0.5f;
|
||
|
|
float boxOffsetY = (h - boxHeight) * 0.5f;
|
||
|
|
Rect boxRect = new Rect (boxOffsetX, boxOffsetY, boxWidth, boxHeight);
|
||
|
|
GUI.Box (boxRect, "");
|
||
|
|
|
||
|
|
|
||
|
|
float buttonHeight = 50;
|
||
|
|
float buttonWidth = 150;
|
||
|
|
float buttonMargin = 10;
|
||
|
|
|
||
|
|
GUI.Label (new Rect (boxRect.center.x - buttonWidth * 0.5f,
|
||
|
|
(boxRect.yMax - (buttonHeight + buttonMargin) * 2), buttonWidth, buttonHeight), "L-proger");
|
||
|
|
|
||
|
|
if (GUI.Button (new Rect (boxRect.center.x - buttonWidth * 0.5f,
|
||
|
|
(boxRect.yMax - buttonHeight - buttonMargin), buttonWidth, buttonHeight), "Назад")) {
|
||
|
|
manager.ActivatePreviousMenu();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
public override void Enter(){
|
||
|
|
|
||
|
|
}
|
||
|
|
public override void Leave(){
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|