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ProjectBall.Unity/Assets/Scripts/Checkpoint.cs
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2025-05-13 05:18:03 +03:00
using UnityEngine;
using System.Collections;
public class Checkpoint : MonoBehaviour {
public bool isChecked = false;
public bool checkOnce = true;
public CheckpointManager manager;
void OnTriggerEnter (Collider other) {
if (checkOnce && isChecked) {
return;
}
isChecked = true;
BallController ball = other.GetComponent<BallController> ();
if (ball != null && manager != null) {
manager.OnCheckPoint(this);
}
}
void OnDrawGizmos(){
}
}