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ProjectBall.Unity/Assets/Scripts/Menu/SettingsMenu.cs
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2025-05-13 05:18:03 +03:00
using UnityEngine;
using System.Collections;
public class SettingsMenu : MenuLayer {
public override string Name { get {return "SettingsMenu"; } }
public override void Draw(){
float w = (float)Screen.width;
float h = (float)Screen.height;
float boxWidth = 300;
float boxHeight = 200;
float boxOffsetX = (w - boxWidth) * 0.5f;
float boxOffsetY = (h - boxHeight) * 0.5f;
Rect boxRect = new Rect (boxOffsetX, boxOffsetY, boxWidth, boxHeight);
GUI.Box (boxRect, "");
float buttonHeight = 50;
float buttonWidth = 150;
float buttonMargin = 10;
float sliderSize = boxWidth * 0.9f;
float sliderHeight = 20.0f;
float value = gameManager == null ? 50 : gameManager.State.Volume;
value = GUI.HorizontalSlider (new Rect (boxRect.center.x - sliderSize * 0.5f, boxRect.center.y - sliderHeight * 0.5f, sliderSize, sliderHeight), value, 0, 100);
if (gameManager != null) {
gameManager.State.Volume = value;
}
GUI.Label(new Rect (boxRect.center.x - sliderSize * 0.5f, boxRect.center.y - sliderHeight * 0.5f - 30, sliderSize, sliderHeight), "Громкость");
if (GUI.Button (new Rect (boxRect.center.x - buttonWidth * 0.5f,
(boxRect.yMax - buttonHeight - buttonMargin), buttonWidth, buttonHeight), "Назад")) {
gameManager.SaveState();
manager.ActivatePreviousMenu();
}
}
public override void Enter(){
}
public override void Leave(){
}
}