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ProjectBall.Unity/Assets/Scripts/RespawnNotify.cs
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2025-05-13 05:18:03 +03:00
using UnityEngine;
using System.Collections;
public class RespawnNotify : MonoBehaviour {
public ISpawner spawner;
public bool destroyOnRespawn = true;
void OnKill(GameObject obj){
if (spawner != null) {
spawner.Respawn();
if(destroyOnRespawn){
Destroy(gameObject);
}
}
}
}