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using UnityEngine;
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using System.Collections;
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public class AdvancedPhysicsMaterial : MonoBehaviour {
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public AdvancedPhysics.Matter matter;
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private float mass = 0.0f;
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private float volume = 0.0f;
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public float Mass{
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get{ return mass; }
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}
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public float Volume{
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get{ return volume; }
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}
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// Use this for initialization
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void Start () {
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UpdateParameters ();
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}
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public void UpdateParameters(){
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var mf = gameObject.GetComponent<MeshFilter> ();
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var m = mf.sharedMesh;
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volume = AdvancedMath.MeshVolume (m.vertices, m.triangles, gameObject.transform.localToWorldMatrix);
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mass = matter == null ? 0.0f : matter.Density * volume;
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if (rigidbody != null) {
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rigidbody.mass = mass;
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}
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}
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// Update is called once per frame
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void Update () {
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}
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}
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