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using UnityEngine;
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using System.Collections;
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public class AxisRotation : MonoBehaviour {
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public Vector3 axis = Vector3.up;
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public float angle = 1.0f;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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transform.Rotate (axis, angle * Time.deltaTime);
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}
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}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: c33a13f9a7e8b5e4fa932faf314cf697
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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