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using UnityEngine;
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using System.Collections;
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public class AxisRotation : MonoBehaviour {
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public Vector3 axis = Vector3.up;
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public float angle = 1.0f;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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transform.Rotate (axis, angle * Time.deltaTime);
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}
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}
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