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using UnityEngine;
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using System.Collections;
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public class DiaphragmOpenButtonController : MonoBehaviour {
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public Button1 openPredicate;
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private float gateDirection = 1.0f;
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public float gateSpeed = 1.0f;
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private float gateState = 1.0f;
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public Diaphragm target;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if (openPredicate != null) {
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gateDirection = openPredicate.State() ? -1.0f : 1.0f;
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}
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gateState = Mathf.Clamp01 (gateState + Time.deltaTime * gateSpeed * gateDirection);
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if (target != null) {
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target.State = gateState;
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}
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}
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}
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