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using UnityEngine;
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using System.Collections;
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public class SettingsMenu : MenuLayer {
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public override string Name { get {return "SettingsMenu"; } }
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public override void Draw(){
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float w = (float)Screen.width;
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float h = (float)Screen.height;
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float boxWidth = 300;
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float boxHeight = 200;
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float boxOffsetX = (w - boxWidth) * 0.5f;
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float boxOffsetY = (h - boxHeight) * 0.5f;
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Rect boxRect = new Rect (boxOffsetX, boxOffsetY, boxWidth, boxHeight);
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GUI.Box (boxRect, "");
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float buttonHeight = 50;
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float buttonWidth = 150;
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float buttonMargin = 10;
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float sliderSize = boxWidth * 0.9f;
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float sliderHeight = 20.0f;
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float value = gameManager == null ? 50 : gameManager.State.Volume;
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value = GUI.HorizontalSlider (new Rect (boxRect.center.x - sliderSize * 0.5f, boxRect.center.y - sliderHeight * 0.5f, sliderSize, sliderHeight), value, 0, 100);
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if (gameManager != null) {
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gameManager.State.Volume = value;
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}
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GUI.Label(new Rect (boxRect.center.x - sliderSize * 0.5f, boxRect.center.y - sliderHeight * 0.5f - 30, sliderSize, sliderHeight), "Громкость");
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if (GUI.Button (new Rect (boxRect.center.x - buttonWidth * 0.5f,
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(boxRect.yMax - buttonHeight - buttonMargin), buttonWidth, buttonHeight), "Назад")) {
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gameManager.SaveState();
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manager.ActivatePreviousMenu();
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}
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}
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public override void Enter(){
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}
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public override void Leave(){
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}
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}
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