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using UnityEngine;
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using System.Collections;
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[ExecuteInEditMode]
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public class MenuManager : MonoBehaviour {
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public MenuLayer activeMenu;
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public MenuLayer previousMenu;
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private MenuLayer[] menuArray;
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// Use this for initialization
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void Start () {
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menuArray = GameObject.FindObjectsOfType<MenuLayer> ();
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foreach (var m in menuArray) {
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m.manager = this;
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Debug.Log("Found menu: " + m.Name);
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}
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}
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// Update is called once per frame
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void Update () {
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}
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public MenuLayer GetMenu(string menuName){
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if (string.IsNullOrEmpty (menuName)) {
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return null;
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}
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foreach (var m in menuArray) {
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if(m.Name == menuName){
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return m;
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}
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}
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return null;
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}
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public void ActivateMenu(string menu){
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var nextMenu = GetMenu (menu);
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if (activeMenu == nextMenu) {
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return;
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}
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if (activeMenu != null) {
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activeMenu.Leave();
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}
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previousMenu = activeMenu;
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activeMenu = nextMenu;
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if (nextMenu != null) {
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nextMenu.Enter();
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}
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}
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public void ActivatePreviousMenu(){
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ActivateMenu (previousMenu == null ? "" : previousMenu.Name);
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}
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/*void OnGUI(){
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if (activeMenu == null) {
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return;
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}
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activeMenu.Draw ();
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}*/
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}
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