*
This commit is contained in:
@@ -0,0 +1,26 @@
|
||||
Shader "Custom/Aperture" {
|
||||
Properties {
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
}
|
||||
SubShader {
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 200
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface surf Lambert
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
struct Input {
|
||||
float2 uv_MainTex;
|
||||
};
|
||||
|
||||
void surf (Input IN, inout SurfaceOutput o) {
|
||||
half4 c = tex2D (_MainTex, IN.uv_MainTex);
|
||||
o.Albedo = c.rgb * saturate(IN.uv_MainTex.y);
|
||||
o.Alpha = c.a;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
FallBack "Diffuse"
|
||||
}
|
||||
Reference in New Issue
Block a user