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Shader "Mobile/Legacy/Lightmap/Reflective"
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{
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Properties
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{
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_Color ("Main Color", Color) = (1,1,1,1)
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_LightMap ("Lightmap (RGB)", 2D) = "white" { LightmapMode }
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_Reflect ("Reflection", 2D) = "black" { TexGen SphereMap }
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}
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SubShader
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{
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Pass
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{
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Name "BASE"
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BindChannels {
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Bind "Vertex", vertex
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Bind "texcoord1", texcoord0 // lightmap uses 2nd uv
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Bind "texcoord", texcoord1 // main uses 1st uv
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}
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SetTexture [_LightMap] {
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combine texture
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}
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SetTexture [_MainTex] {
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combine texture * previous
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}
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}
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/* This pass uses vertex information to control Reflection
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Pass
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{
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Name "REFLECT"
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ZWrite Off
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Blend SrcAlpha OneMinusSrcAlpha
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ColorMaterial AmbientAndDiffuse
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Lighting Off
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BindChannels {
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Bind "Vertex", vertex
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Bind "normal", normal
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}
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SetTexture [_Reflect] {
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combine texture, primary
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}
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}*/
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// Use this pass, if you want to fetch alpha from main texture instead
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Pass
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{
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Name "REFLECT"
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ZWrite Off
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Blend SrcAlpha OneMinusSrcAlpha
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BindChannels {
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Bind "Vertex", vertex
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Bind "normal", normal
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Bind "texcoord", texcoord0 // main uses 1st uv
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}
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SetTexture [_MainTex] {
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combine texture
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}
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SetTexture [_Reflect] {
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combine texture, previous
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}
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}
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}
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}
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