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+19
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Shader "Mobile/Background" {
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Properties {
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_MainTex ("Base (RGB)", 2D) = "white" {}
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}
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SubShader {
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Pass {
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Tags {"Queue" = "Background" }
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Material { }
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Lighting Off
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Zwrite off
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Fog { Mode Off }
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SetTexture [_MainTex] {
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Combine texture
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}
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}
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}
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}
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+5
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fileFormatVersion: 2
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guid: c494c890ec8664fd9aa7d66ebfa1a7e6
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ShaderImporter:
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defaultTextures: []
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userData:
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@@ -0,0 +1,23 @@
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Shader "Mobile/Diffuse Detail" {
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Properties {
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_Color ("Main Color", Color) = (1,1,1,1)
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_Detail ("Detail (RGB)", 2D) = "gray" {}
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}
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SubShader {
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Pass{
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Material{
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Diffuse [_Color]
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}
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Lighting On
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Fog { Mode Off }
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SetTexture [_MainTex] { combine texture * primary Double, texture * primary}
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SetTexture [_Detail] { combine previous * texture Double, previous}
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}
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}
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FallBack "VertexLit", 2
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}
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+5
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fileFormatVersion: 2
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guid: 5baab583450424889aad7f3f40e9fba5
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ShaderImporter:
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defaultTextures: []
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userData:
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