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Shader "Mobile/Background" {
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Properties {
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_MainTex ("Base (RGB)", 2D) = "white" {}
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}
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SubShader {
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Pass {
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Tags {"Queue" = "Background" }
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Material { }
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Lighting Off
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Zwrite off
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Fog { Mode Off }
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SetTexture [_MainTex] {
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Combine texture
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}
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}
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}
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}
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