using UnityEngine; using System.Collections; public class Checkpoint : MonoBehaviour { public bool isChecked = false; public bool checkOnce = true; public CheckpointManager manager; void OnTriggerEnter (Collider other) { if (checkOnce && isChecked) { return; } isChecked = true; BallController ball = other.GetComponent (); if (ball != null && manager != null) { manager.OnCheckPoint(this); } } void OnDrawGizmos(){ } }