using UnityEngine; using System.Collections; public class AuthorsMenu : MenuLayer { public override string Name { get {return "AuthorsMenu"; } } public override void Draw(){ float w = (float)Screen.width; float h = (float)Screen.height; float boxWidth = 300; float boxHeight = 200; float boxOffsetX = (w - boxWidth) * 0.5f; float boxOffsetY = (h - boxHeight) * 0.5f; Rect boxRect = new Rect (boxOffsetX, boxOffsetY, boxWidth, boxHeight); GUI.Box (boxRect, ""); float buttonHeight = 50; float buttonWidth = 150; float buttonMargin = 10; GUI.Label (new Rect (boxRect.center.x - buttonWidth * 0.5f, (boxRect.yMax - (buttonHeight + buttonMargin) * 2), buttonWidth, buttonHeight), "L-proger"); if (GUI.Button (new Rect (boxRect.center.x - buttonWidth * 0.5f, (boxRect.yMax - buttonHeight - buttonMargin), buttonWidth, buttonHeight), "Назад")) { manager.ActivatePreviousMenu(); } } public override void Enter(){ } public override void Leave(){ } }