using UnityEngine; using System.Collections; public class AdvancedPhysicsMaterial : MonoBehaviour { public AdvancedPhysics.Matter matter; private float mass = 0.0f; private float volume = 0.0f; public float Mass{ get{ return mass; } } public float Volume{ get{ return volume; } } // Use this for initialization void Start () { UpdateParameters (); } public void UpdateParameters(){ var mf = gameObject.GetComponent (); var m = mf.sharedMesh; volume = AdvancedMath.MeshVolume (m.vertices, m.triangles, gameObject.transform.localToWorldMatrix); mass = matter == null ? 0.0f : matter.Density * volume; if (rigidbody != null) { rigidbody.mass = mass; } } // Update is called once per frame void Update () { } }