Files
2025-05-13 05:18:03 +03:00

21 lines
532 B
C#

using UnityEngine;
using System.Collections;
public class StopForce : MonoBehaviour {
public bool apply = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (apply) {
//float f = rigidbody.mass * (rigidbody.velocity.magnitude / Time.fixedDeltaTime);
//rigidbody.AddForce(-rigidbody.velocity.normalized * f);
float f = (rigidbody.velocity.sqrMagnitude * rigidbody.mass) * 0.5f;
rigidbody.AddForce(-rigidbody.velocity.normalized * f);
}
}
}