Files
ProjectBall.Unity/Assets/Scripts/Menu/MenuLayer.cs
T
2025-05-13 05:18:03 +03:00

25 lines
390 B
C#

using UnityEngine;
using System.Collections;
public abstract class MenuLayer : MonoBehaviour {
public MenuManager manager;
protected GameManager gameManager;
public abstract string Name { get; }
void Start(){
gameManager = GameObject.FindObjectOfType<GameManager> ();
}
public virtual void Draw(){
}
public virtual void Enter(){
}
public virtual void Leave(){
}
}