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ProjectBall.Unity/Assets/Shaders/Joystick.shader
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2025-05-13 05:18:03 +03:00

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/*Shader "Custom/Joystick" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_TintColor("Color Tint", Color) = (1,1,1,1)
}
SubShader {
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma surface surf Lambert
float4 _TintColor;
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
float c = tex2D (_MainTex, IN.uv_MainTex).a;
o.Albedo = _TintColor.rgb;
o.Alpha = c * _TintColor.a;
}
ENDCG
}
FallBack "Diffuse"
}*/
Shader "Custom/Joystick" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_TintColor("Color Tint", Color) = (1,1,1,1)
}
SubShader {
Blend SrcAlpha OneMinusSrcAlpha
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float4 _TintColor;
sampler2D _MainTex;
struct v2f {
float4 pos : SV_POSITION;
float3 tc : COLOR0;
};
v2f vert (appdata_base v)
{
v2f o;
o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
o.tc = v.texcoord;
return o;
}
half4 frag (v2f i) : COLOR
{
float c = tex2D (_MainTex, i.tc).a;
return float4(_TintColor.rgb, c * _TintColor.a);
}
ENDCG
}
}
Fallback "VertexLit"
}