cmake_minimum_required(VERSION 3.16)

add_executable(GameEditor)

target_sources(GameEditor
PRIVATE
    BoundsView.h
    FreeCameraController.h
    GameEditor.cpp
    GameEditor.h
    LFrameworkConfig.h
)

#target_include_directories(GameEditor
#PRIVATE
#    
#)

target_link_libraries(GameEditor
PRIVATE
    RenderFramework
    LFramework
    LFramework::Input
)

target_compile_definitions(GameEditor
PRIVATE
    ASSETS_DIR=L"${CMAKE_CURRENT_LIST_DIR}/../Assets"
)