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RenderFramework/CMakeLists.txt
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cmake_minimum_required(VERSION 3.24)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/CMake")
project(RenderFramework C CXX)
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set(CMAKE_CXX_STANDARD 20)
set(CMAKE_C_STANDARD 17)
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if(MSVC_VERSION GREATER 1500)
include(ProcessorCount)
ProcessorCount(N)
if(NOT N EQUAL 0)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP${N}" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /MP${N}" CACHE STRING "" FORCE)
set(CMAKE_CSharp_FLAGS "${CMAKE_CSharp_FLAGS} /m:${N}" CACHE STRING "" FORCE)
endif()
endif()
add_subdirectory(Dependencies/LFramework)
add_subdirectory(Dependencies/LMath)
set(ENABLE_GLSLANG_BINARIES OFF)
set(ALLOW_EXTERNAL_SPIRV_TOOLS ON)
set(ENABLE_EXCEPTIONS ON)
find_package(Vulkan REQUIRED)
set(SPIRV_TOOLS_BUILD_STATIC ON)
set(SPIRV_SKIP_EXECUTABLES 1)
add_subdirectory(Dependencies/SPIRV-Headers)
add_subdirectory(Dependencies/SPIRV-Tools)
#
add_subdirectory(Dependencies/glslang)
add_subdirectory(Src)
add_subdirectory(Examples/GameEditor)